Naimad Games

Here is a list of my presentations and publications.


Papers and Presentations

Third Eye Crime: Building a Stealth Game Around Occupancy Maps, proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2013 [abstract][presentation]

Section Editor, Agent Awareness and Knowledge Representation, Game AI Pro, Ed. Steve Rabin, CRC Press. September 2013. [Site][Amazon]

From the Behavior Up: When the AI is the Design, D. Isla, AI Summit, Game Developers Conference (GDC) 2013 [pptx]

Hey Indies: It's a Great Time to Build an Engine, D. Isla, Programming Track Keynote, SB Games 2011, Salvador, Brazil [pptx] [pdf]

Brain Surgery: Artificial Intelligence in Video Games, D. Isla, Video Games 101, Cambridge Science Festival 2011 [pptx]

Scripting and AI: Flirting with the Dark Side, D. Isla, AI Summit GDC 2011 [pptx]

Influence Maps: Positioning and Spatial Evaluation, D. Isla, AI Summit GDC 2011 [pptx]

Next-Gen Content Creation for Next-Gen AI 2, D. Isla, GameX Games and Media Expo 2009 [pptx]

Next-Gen Content Creation for Next-Gen AI, D. Isla, Invited talk, Foundations of Digital Games (FDG) 2009 [ppt]

Beyond Behavior: An Introduction to Knowledge Representation, D. Isla, P. Gorniak, AI Summit GDC 2009 [ppt]

Halo 3 Objective Trees: A Declarative Approach to Multi-agent Coordination, D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2008 [ppt]

Halo AI Retrospective: 8 Years of Work on 30 Seconds of Fun, D. Isla, Programming Keynote, Develop 2008 [ppt]

Transparent Decision-Making and AI Design, D. Isla, Seoul International Games Symposium (SIGS) 2008 [ppt]

The Two Faces of Video Game AI, New Paradigms in Using Computers (NPUC) IBM Almaden Research Center 2008 [ppt]

Building A Better Battle: The Halo 3 AI Objectives System, D. Isla, GDC 2008 [ppt]

Dude, Where's My Warthog: From Pathfinding to General Spatial Competence, D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005 [ppt]

Handling Complexity in the Halo 2 AI, D. Isla, GDC 2005 [doc] [ppt]

The Halo 2 AI in 10 Minutes or Less, D. Isla, SD Forum 2004 [ppt]

"Low Level" Intelligence for "Low Level" Character Animation, D. Isla, B. Blumberg, Sketches and Applications, SIGGRAPH 2002 [pdf] [ppt]

Object Persistence for Synthetic Creatures, D. Isla, B. Blumberg, Autonomous Agents and Multi-agent Systems (AAMAS) 2002. Winner Best Student Paper Award. [pdf] [ppt]

New Challenges for Character-Based AI for Games, D. Isla, B. Blumberg, AAAI Symposium on AI and Interactive Entertainment 2002 [pdf]

A Layered Brain Architecture for Synthetic Creatures, D. Isla, R. Burke, M. Downie, B. Blumberg, International Joint Conferences on Artificial Intelligence (IJCAI) 2001 [pdf]

CreatureSmarts: The Art and Architecture of a Virtual Brain, R. Burke, D. Isla, M. Downie, Y. Ivanov, B. Blumberg, GDC 2001 [pdf]

 

Articles

Probabilistic Target Tracking and Search Using Occupancy Maps, D. Isla, AI Game Programming Wisdom 3, Charles River Media 2006

Blackboard Techniques , D. Isla, B. Blumberg, AI Game Programming Wisdom, Charles River Media 2002


Teaching

Data is Life.  Lecture on tools and data management. Northeastern University, Fall 2013. [pdf]

Finding the Fun. Lecture on game design iteration and tools. Northeastern University, Fall 2013 [pdf]

Behavior Trees. Northeastern University, Fall 2013 [pdf]

Intro to Behavior Trees. Boston University, Spring 2014 [pdf]


Thesis

The Virtual Hippocampus: Spatial Common Sense for Synthetic Creatures, D. Isla, Masters Thesis, MIT Media Lab, August 2001 [pdf]